Beginning XNA 3.0 Game Programming

Beginning XNA 3.0 Game Programming

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Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you dona€™t have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you dona€™t know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Dona€™t get overwhelmed with details you dona€™t need to knowa€”just learn what you need to start creating your own games right now! This fasta€“paced introduction to XNA 3.0 and the C# language provides you with a quicka€“start guide to creating higha€“quality XNA games. Youa€™ll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professionala€“looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques. What youa€™ll learn Master game planning and programming basics Understand 2a€“D graphics, audio, and input basics Create your first 2a€“D game Improve your first 2a€“D game Explore the basics of game networking Deal with sound in XNA 3.0 See how to create a 2a€“D multiplayer game, Rock Rain Live! Understand 3a€“D game programming basics Render pipelines, shaders, and effects Work with lights, cameras, and transformations Generate a terrain Learn skeletal animation techniques Create a thirda€“person shooter game Play games on the Zune console Who this book is for This book is for anyone approaching XNA programming for the Xbox 360 for the first time, whether they have experience programming computer games or not.Understand 3a€“D game programming basics Render pipelines, shaders, and effects Work with lights, cameras, and transformations Generate a terrain Learn skeletal animation techniques Create a thirda€“person shooter game Play games on the ...


Title:Beginning XNA 3.0 Game Programming
Author: Bruno Pereira Evangelista, Alexandre Santos Lobao, Riemer Grootjans, Antonio Leal de Farias
Publisher:Apress - 2009-04-26
ISBN-13:

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